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- GDBRST 2.1 Representation Style Table
- #Created by focus on 09:26 04-Jul-01
- #Available primitive functions:
- #
- #10 - Simple-Line
- #15 - Complex-Line
- #25 - Dash-Line
- #30 - Spaced-Symbols
- #40 - Dotted-Line
- #100 - Solid-Polygon
- #120 - Transparent-Polygon
- #200 - Simple-Point
- #210 - Point-Symbol
- #310 - Vector-Text
- #110 - Patterned-Fill
- #600 - Solid-Fill
- #610 - Transparent
- #620 - TranslucentFill
- #630 - See-Through-Pattern
- #640 - Solid-Pattern
- #
- #Description of first line of Repcode
- #<Repcode>,<Part_Number>,<GroupId>,<PrimId>,<Priority>,<Description>
- #
- #Refer to your manual for more details
- #
- Table "PCI_Raster2"
- Unit PAPER MM
- Type RASTER
- Classification 1 "ENTITY" 0, 5, 0
- Symbols "hatches.sym"
- Groups
- 1, "New Group"
- Repcodes
- 1 , 0, 1, 600, 1, "100black"
- 2 , 0, 1, 620, 1, "80black"
- Opacity = 80.000000
- 3 , 0, 1, 620, 1, "60black"
- Opacity = 60.000000
- 4 , 0, 1, 620, 1, "40black"
- Opacity = 40.000000
- 5 , 0, 1, 620, 1, "20black"
- Opacity = 20.000000
- 6 , 0, 1, 610, 1, "Blank"
- 7 , 0, 1, 630, 1, "LL to UR diagonal"
- SymbolId = 1;0
- Color = 255;0;102 Scale = 5.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 8 , 0, 1, 630, 1, "LR to UL diagonal"
- SymbolId = 2;0
- Color = 0;0;255 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 9 , 0, 1, 630, 1, "Diagonal cross hatch 1"
- SymbolId = 3;0
- Color = 0;0;255 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 10 , 0, 1, 630, 1, "Diagonal cross hatch 2"
- SymbolId = 4;0
- Color = 0;0;255 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 11 , 0, 1, 630, 1, "Up down hatch 1"
- SymbolId = 5;0
- Color = 0;0;255 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 12 , 0, 1, 630, 1, "Up down hatch 2"
- SymbolId = 6;0
- Color = 255;150;255 Scale = 5.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 13 , 0, 1, 630, 1, "Left right hatch 1"
- SymbolId = 7;0
- Color = 0;0;255 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 14 , 0, 1, 630, 1, "Left right hatch 2"
- SymbolId = 8;0
- Color = 255;150;255 Scale = 5.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 15 , 0, 1, 630, 1, "Grid hatch 1"
- SymbolId = 9;0
- Color = 0;0;255 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 16 , 0, 1, 630, 1, "Grid hatch 2"
- SymbolId = 10;0
- Color = 255;150;255 Scale = 5.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 17 , 0, 1, 640, 1, "Bog"
- SymbolId = 11;0
- Color = 176;123;0 BackColor = 0;168;0
- Scale = 10.000000 XSpacing = 0.000000
- YSpacing = 0.000000
- 18 , 0, 1, 630, 1, "Tundra ponds"
- SymbolId = 12;0
- Color = 100;100;255 Scale = 20.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 19 , 0, 1, 630, 1, "Pulsa ponds"
- SymbolId = 13;0
- Color = 100;100;255 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 20 , 0, 1, 630, 1, "Marsh"
- SymbolId = 14;0
- Color = 0;255;0 Scale = 20.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 21 , 0, 1, 630, 1, "Flooded"
- SymbolId = 15;0
- Color = 0;0;255 Scale = 20.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 22 , 0, 1, 630, 1, "Rocky coast"
- SymbolId = 16;0
- Color = 0;200;200 Scale = 20.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 23 , 0, 1, 630, 1, "Swamp"
- SymbolId = 17;0
- Color = 0;200;0 Scale = 20.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 24 , 0, 1, 630, 1, "Salt"
- SymbolId = 18;0
- Color = 100;200;0 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 25 , 0, 1, 630, 1, "Salt beads"
- SymbolId = 19;0
- Color = 100;200;0 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 26 , 0, 1, 630, 1, "Coniferous"
- SymbolId = 20;0
- Color = 50;230;50 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 27 , 0, 1, 630, 1, "Deciduous"
- SymbolId = 21;0
- Color = 50;230;50 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 28 , 0, 1, 630, 1, "Scrub"
- SymbolId = 22;0
- Color = 50;230;50 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 29 , 0, 1, 630, 1, "Forest"
- SymbolId = 23;0
- Color = 50;230;50 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 30 , 0, 1, 630, 1, "Vinyard"
- SymbolId = 24;0
- Color = 255;230;50 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 31 , 0, 1, 630, 1, "Cultivated"
- SymbolId = 25;0
- Color = 255;230;50 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 32 , 0, 1, 630, 1, "Lava"
- SymbolId = 26;0
- Color = 255;50;50 Scale = 10.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 34 , 0, 1, 630, 1, "Cat Tails"
- SymbolId = 28;0
- Color = 255;185;0 Scale = 2.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 34 , 1, 1, 630, 2, ""
- SymbolId = 29;0
- Color = 148;94;0 Scale = 2.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 34 , 2, 1, 630, 3, ""
- SymbolId = 30;0
- Color = 110;185;0 Scale = 2.000000
- XSpacing = 0.000000 YSpacing = 0.000000
- 34 , 3, 1, 600, 0, ""
- Color = 0;158;255
- EndTable
- Color_Table ""
- EndTable
- Lut_Table
- Entry= 1 1 "1" 100% black
- Entry= 2 2 "2" 80% black
- Entry= 3 3 "3" 60% black
- Entry= 4 4 "4" 40% black
- Entry= 5 5 "5" 20% black
- Entry= 6 6 "6" Blank
- Entry= 7 7 "7" LL to UR diagonal
- Entry= 8 8 "8" LR to UL diagonal
- Entry= 9 9 "9" Diagonal cross hatch 1
- Entry= 10 10 "10" Diagonal cross hatch 2
- Entry= 11 11 "11" Up down hatch 1
- Entry= 12 12 "12" Up down hatch 2
- Entry= 13 13 "13" Left right hatch 1
- Entry= 14 14 "14" Left right hatch 2
- Entry= 15 15 "15" Grid hatch 1
- Entry= 16 16 "16" Grid hatch 2
- Entry= 17 17 "17" Bog
- Entry= 18 18 "18" Tundra Ponds
- Entry= 19 19 "19" Palsa Ponds
- Entry= 20 20 "20" Marsh
- Entry= 21 21 "21" Flooded
- Entry= 22 22 "22" Rocky coast
- Entry= 23 23 "23" Swamp
- Entry= 24 24 "24" Salt
- Entry= 25 25 "25" Salt beads
- Entry= 26 26 "26" Confierous
- Entry= 27 27 "27" Deciduous
- Entry= 28 28 "28" Scrub
- Entry= 29 29 "29" Forest
- Entry= 30 30 "30" Vinyard
- Entry= 31 31 "31" Cultivated
- Entry= 32 32 "32" Lava
- Entry= 34 34 "34" Cat Tails
- Group= 1 0 New Group
- LutId= 1
- LutId= 2
- LutId= 3
- LutId= 4
- LutId= 5
- LutId= 6
- LutId= 7
- LutId= 8
- LutId= 9
- LutId= 10
- LutId= 11
- LutId= 12
- LutId= 13
- LutId= 14
- LutId= 15
- LutId= 16
- LutId= 17
- LutId= 18
- LutId= 19
- LutId= 20
- LutId= 21
- LutId= 22
- LutId= 23
- LutId= 24
- LutId= 25
- LutId= 26
- LutId= 27
- LutId= 28
- LutId= 29
- LutId= 30
- LutId= 31
- LutId= 32
- LutId= 34
- EndTable
-